![]() The Galaxy Editor is an in game tool that allows you to create your own maps for the X-Universe. Once opened the script editor can never be closed in your save game, A new start is requiredĩ9.9% of script & mod users care not about this but some of you may do. If you are not into script programming of any sort you are probably better off without it. The editor is an advanced and most importantly optional feature. Note that the publication of the Script Editor access code by no means forces you to use it. ![]() Have you changed your pilotname, not your ship name You will now find the "Script Editor" menu item in the command consoleġ. The menu will close, your player name will NOT have been changed, and a confirmation beep will sound on correct activation Type Thereshallbewings (note the capital T) and press enter enter the menu to change your pilot's name. ![]() If you are certain that you want to use this unsupported feature, you may activate the script editor the following way in your game: Script writing and accompanied problems are NOT supported by Egosoft or any betatesters. Please note that this powerful tool is provided for your use as is. These features mean it is very powerful and when not used carefully can seriously damage your game universe.Īs many of you have already found out using the Script Editor can spoil all the fun of the game! The script editor aka "Manual Ship Computer Interface" (M.S.C.I.) is an in-game tool to create/modify AI behaviour rules and also allows creating/modifying objects in the game universe. But they will require additional changes to make them work properly, like any types used (ship types for example) Edit the xml file directly and change the 2 script engine version to 40 and this will allow them to load. If you really want to load your old X3 scripts, (ie to edit them for use with X3TC) then you can manually adjust the version number. WARNING: Use at your own risk (its generally better to rewrite your scripts for X3TC, especially with all the additional commands available) There have been many changes and improvements to the existing commands as well as all the changes to types files which can make old scripts not work correctly. The one major change is that scripts made in X3 are NOT compatible with X3TC, these will not load at all in the game. It is activated in the same way that the X3 one is. The script editor in X3TC is largely unchanged from X3, with the exception of many new useful commands that have been added. Step by Step Guide To Installing Content.Step by Step Pictorial Tutorial Opening The Script Editor.Mods are the changes to any of the actual models or type files, examples include adding or changing ship or station models, compatible weaponry, changing game-starts or the universe layout, or other graphical changes. An example would be anything ranging from a plugin allowing complex combat or economic changes, to a simple 'give me money' cheat. Scripts are sections of code directly changing or adding to the game by running additional features, such as plugins. Mods is often used as a term for any modifications in general, however scripts are specifically distinct from mods. You can make new sectors, stations, Suns, Nebulas, Gates, Ships and Asteroids. The Galaxy Editor enables you to do pretty much anything when it comes to creation. If you modify "Revelation", you will change the map in which you are currently playing with your saves. You will be prompted with two options: "Revelation", which is the Game galaxy in X3:AP and "". You will find a new " Game Start" when you create a new game called "Galaxy Editor". To activate the GE, rename your pilot to "Makeanapplepiefromscratch". Once here you can see scripts the game is running, manually run scripts, edit or write your own, and view other additional information. Instead, you will now be able to access the script editor from the ship command console. If it worked correctly, the game will freeze for a short while, and when it comes back your name should be unchanged. To activate the SE, rename your pilot to "Thereshallbewings" (Look out for the capital T and double l that the key repeat rate hinders). 3 The Difference Between Scripts & Mods. ![]()
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